I also designed, prototyped, scripted, tested, and shipped a new gameplay mode, which allowed users to wager some of their gold in PvP.
Unique flair is applied to the most successful users allowing people to show off, and also highlighting high-value targets for other participants.
I also took care that the new mode would not spill over into other modes of PvP, so those who don’t wish to engage do not need to.
Before I left KAW, I trained a junior designer to replace me, while we were both fully remote.