Homeworld 3 is a 3D RTS.



War Games is a cooperative, roguelike mode within Homeworld 3.

1 to 3 players cooperate to complete randomised objectives, explore maps for hidden rewards, and customize their fleet with Artifacts. Three missions are played in succession, with escalating difficulty and complexity.

Title: Homeworld 3
Developer: Blackbird Interactive
Platforms: PC (Steam Epic)
Role: Lead Designer

I was the product owner and primary designer on War Games from the beginning of its production.
I prototyped, planned, implemented, iterated, playtested and generally championed the mode and its needs.
I developed the enemy behaviour, spawning behaviour, map randomization, and artifact implementation.
I coordinated code and art requests, and helped to plan milestone deliverables, ensuring that the needs of the mode were met.
I designed several maps, and delegated design and implementation of other maps to junior designers, providing feedback and support as needed.
I managed and mentored multiple junior designers, helping them with level design, encounter design, and assisting them as they learned Unreal Engine’s Blueprint scripting.
I wrote internal and external documentation, onboarding coworkers, communicating needs and goals, and keeping the publisher up to date on the mode’s progress.

Here’s the trailer that coincided with a press and influencer demo build:

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