Along with live events, I created legendary versions of each of the 5 major types of gun in Kill Shot Bravo.
These legendary guns were truly powerful, and could be improved over time.
They each came with a distinct mechanical twist compared to the normal weapons of their class.
While designing the legendary weapons, I also established a new power curve for weapons.
Previously their growth was exponential and there were concerns about displaying weapon stats usefully.
I worked out how to make the growth linear while still feeling meaningful, which bought us additional time to engineer a solution to the root issue.
Weapon model & texture by Joseph Nejat.